Enlightenme is a mobile app where the student can find a tutor
and a teacher can gives lessons.
Challenge: Identify pain points of the current app and suggest fixes to enhance the user experience.
Deliverables: Define. User research. Persona. Sitemap. Sketches. Prototype.
Role: UX Designer
For the initial user research, I conducted a study and created
the personas to analyze pain points and determine priorities. Then I generated “AI” to understand
where in the process users were having troubles, created sketches, Lo-Fi and Hi-Fi clickable prototypes.
The project timeline is two weeks. Now let’s go deeper into each step.
I create sketches with unique ideas, based on identified pain points,
draw multiple options to test and see how to do so by initiating minimal changes
to improve the user
experience, then I start creating the IA (information architecture).
Userflow is the path a prototypical user takes on a website or app to complete a task.
The user flow takes them from their entry point through a set of steps towards a successful
outcome and a final action such as purchasing a product
I developed the clickable prototype for validation testing,
refined the user interface concepts, and produced mid-fidelity wireframes.
After doing validation testing, everything went well, and then I made my Hi-Fi prototype.
Typography: is the art and technique of arranging type to make written language legible, readable, and visually appealing. It involves the selection of typefaces, point sizes, line lengths, line-spacing (leading), letter-spacing (tracking), and the adjustment of space between pairs of letters (kerning). Typography encompasses both the aesthetics and functionality of text, playing a crucial role in the overall visual communication of printed and digital media.
After finishing the validation testing, I turned the mid-fi into a hi-fi
prototype, and the prototype was navigated as it was supposed to be and
came to the testing process as it showed a responsive design.